Evomon Calculator

Type matchups, catch planning, EXP estimation, and mutation odds.

Attacker Type

Defender Type

Full Type Chart

ATK ↓ DEF β†’FireWaterGrassIceBugGroundRockShadowLightElectricFlyingSteelPsychicNormalPoisonDragonFighting
Fire0.50.5222β€”0.5β€”β€”β€”β€”2β€”β€”β€”0.5β€”
Water20.50.5β€”β€”22β€”β€”β€”β€”β€”β€”β€”β€”0.5β€”
Grass0.520.5β€”0.522β€”β€”0.50.50.5β€”β€”0.50.5β€”
Ice0.5β€”20.5β€”2β€”β€”β€”β€”20.5β€”β€”β€”2β€”
Bug0.5β€”2β€”β€”β€”0.50.52β€”0.50.52β€”0.5β€”0.5
Ground2β€”0.5β€”0.5β€”2β€”β€”202β€”β€”2β€”β€”
Rock20.5β€”220.5β€”β€”β€”β€”20.5β€”β€”β€”β€”0.5
Shadowβ€”β€”β€”β€”2β€”β€”20.5β€”β€”0.520β€”β€”β€”
Lightβ€”β€”β€”β€”0.5β€”β€”20.5β€”β€”β€”β€”β€”β€”β€”2
Electricβ€”20.5β€”β€”0β€”β€”β€”0.52β€”β€”β€”β€”0.5β€”
Flyingβ€”β€”2β€”2β€”0.5β€”β€”0.5β€”0.5β€”β€”β€”β€”2
Steel0.50.5β€”2β€”β€”2β€”β€”0.5β€”0.5β€”β€”β€”β€”β€”
Psychicβ€”β€”β€”β€”β€”β€”β€”0β€”β€”β€”0.50.5β€”2β€”2
Normalβ€”β€”β€”β€”β€”β€”0.50β€”β€”β€”0.5β€”β€”β€”β€”β€”
Poisonβ€”β€”2β€”β€”0.50.50.5β€”β€”β€”0β€”β€”0.5β€”β€”
Dragonβ€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”0.5β€”β€”β€”2β€”
Fightingβ€”β€”β€”20.5β€”200.5β€”0.520.520.5β€”β€”

Type Guide

Fire

Strong against Grass, Ice, Bug, and Steel. Weak to Water, Ground, and Rock. Fire Evomons excel at burst damage.

Water

Strong against Fire, Ground, and Rock. Weak to Grass and Electric. Water Evomons are versatile.

Grass

Strong against Water, Ground, and Rock. Weak to Fire, Ice, Bug, Poison, Flying, and Steel. Grass Evomons have sustain.

Ice

Strong against Grass, Ground, Flying, and Dragon. Weak to Fire, Rock, and Steel. Ice Evomons provide crowd control.

Bug

Strong against Grass, Psychic, and Light. Weak to Fire, Rock, Steel, Flying, Poison, and Fighting. Bug Evomons are fast early-game picks.

Ground

Strong against Fire, Electric, Rock, Steel, and Poison. Weak to Water, Grass, and Ice. Immune to Electric. Ground Evomons have area attacks.

Rock

Strong against Fire, Ice, Bug, Flying, and Steel. Weak to Water, Grass, Ground, Fighting, and Steel. Rock Evomons are tanks.

Shadow

Strong against Shadow and Psychic. Weak to Light. Immune to Normal and Fighting. Shadow Evomons deal burst damage.

Light

Strong against Shadow and Fighting. Weak to Shadow. Light Evomons provide team support.

Electric

Strong against Water and Flying. Weak to Ground (immune). Electric Evomons are fast and hit hard.

Flying

Strong against Grass, Bug, and Fighting. Weak to Electric, Rock, and Steel. Flying Evomons dodge ground attacks.

Steel

Strong against Ice, Rock, and Fairy. Weak to Fire, Ground, and Fighting. Steel Evomons are defensive walls.

Psychic

Strong against Fighting and Poison. Weak to Shadow (immune) and Bug. Psychic Evomons use special attacks.

Normal

Neutral against most types. Weak to Fighting. Immune to Shadow. Normal Evomons are reliable all-rounders.

Poison

Strong against Grass. Weak to Ground and Psychic. Immune to Steel. Poison Evomons apply status effects.

Dragon

Strong against Dragon. Weak to Ice and Steel. Dragon Evomons are powerful late-game picks.

Fighting

Strong against Normal, Ice, Rock, Steel, and Dark. Weak to Flying, Psychic, and Light. Fighting Evomons deal heavy physical damage.