Evomon Catchers
Capture tools split into clear tiers. Use cheap catchers on cheap catches, save premium tools for targets you'd truly regret losing.
Overview
Capture items look simple until the first time you realize you burned the expensive one on the wrong target. Catchers deserve their own page because matching the tool to the target is one of the easiest ways to save premium inventory.
Quick Tips
- • Use Basic Catchers for routine weak targets
- • Keep Great Catchers as your practical middle lane
- • Save Mythic Catchers for Shiny/Sparkle and rare spawns
- • Set up the health bar before you throw — damage preview helps
- • Match the catcher to the target's value
Priority Table
| Situation | Goal | Route | Investment |
|---|---|---|---|
| Routine weak targets | Save premium inventory | Use Basic Catchers for common catches | Low |
| Worthwhile targets | Efficient everyday catching | Use Great Catchers as your middle lane | Medium |
| Shiny/Sparkle variants | Don't miss rare spawns | Use Mythic Catchers with damage preview | High |
| Legendary spawns | Guaranteed capture | Use Master Catcher only when truly needed | Premium |
Steps
- 1. Check the target's value before choosing your catcher
- 2. Use damage preview to see how much health a move will remove
- 3. Leave the target on a safer sliver of health
- 4. Decide if the situation really deserves Great or Mythic inventory
- 5. Throw the appropriate catcher
All Evomon Catchers
Standard capture tool for weak and routine targets. Low cost, widely available.
Upgraded catcher with higher capture rate. The practical middle-ground tool.
Premium catcher with the highest capture rate. For targets you'd truly regret losing.
Guaranteed capture. The ultimate catcher for the most important targets.
Common Mistakes
Using Mythic Catcher on common targets
Fix: Save Mythic for Shiny/Sparkle and rare spawns only
Not using damage preview
Fix: Always check preview to avoid knockouts before catching
Running out of Great Catchers
Fix: Stack Great Catchers from shops and codes regularly
Throwing at full health targets
Fix: Lower health first for better capture rates